The essence of the Voyage and Return story is that its hero or heroine travel out of the familiar, everyday surroundings into another world completely cut off from the first, where everything seems disconcertingly abnormal.

Here are a few examples. H.G. Well’s The Time Machine, Beatrix Potter’s Peter Rabbit, Coleridge’s The Rime of the Ancient Mariner, C.S. Lewis’s The Lion, the Witch and the Wardrobe, Frank Baum’s The Wizard of Oz, and let’s not forget Alice in Wonderland.

The story structure unfolds as follows. I will use my story as a model.
1. Anticipation Stage- and ‘fall’ into the other world-At first the hero/heroine are likely to be in some state which lays them open to a shattering new experience. For whatever reason, they find themselves out of their familiar, limited existence, into a strange world, unlike anything they have experience before.
My character, Devon, goes to a new school where he is exposed to a virtual reality game. 
2. Initial fascination or Dream Stage-At first their exploration of this disconcerting new world may be exhilarating, because it is so puzzling and unfamiliar. But it is never a place in which they can feel at home.     He plays the game and finds a great exhilaration because of his skill at Virtual Laser Tag. 
3. Frustration Stage-Gradually the mood of adventure changes to one of frustration, difficulty and oppression. A shadow begins to intrude, which becomes increasingly alarming. Devon continues to return to the virtual game, but because of the villain named Vector, a dark cloud has invaded the setting of the game which I name cyberspace.

4. Nightmare Stage-The shadow becomes so dominating that it seems to pose a serious threat to the hero/heroine’s survival. Devon and his partner Mina are confronted with Vector’s plot to overtake Cyberspace. There lives are put in danger.

5. Thrilling Escape and Return-Just when the that closing in on the hero/heroin becomes too much to bear, they make their escape from the other world back to where they started. At this point the real question posed by the adventure is: how far have they learned or gained anything from their experience? Have they been fundamentally changed, or was it all ‘just a dream’? In the last scenes, Devon and Mina are sucked into Cyberspace due to an accident and must overthrow Vector, and return to school.